Dwarf

To a dwarf, a dream is an alien concept, although they don't seem to mind. Less respected than their human counterparts on the surface, but not as downtrodden as elves, dwarves generally take up the roles of merchants, builders, smiths or smugglers. Those below the surface must contend with a rigid caste system, which renders the lowest amongst them, the 'casteless' as little more than beggars.

General
Speed: 25

Size: M, 4-5ft, 150-225 lbs

Language: Common

Lifespan: 100 years

Traits

 * Dwarven Combat Training - You have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer.


 * Magic Resistance - You are unaffected by illusions and have advantage on saving throws against being magically charmed, frightened or put to sleep. You take half damage from psychic-based magical attacks. This does not include incidental damage resulting from a magical attack, e.g. fire damage, crushing damage etc, and does not include damage from blood magic abilities. You cannot wield magic yourself.
 * Cultural Background - Dwarves are split between those above, and those below. Choose one cultural background from below.

Surface Dwarf
Free from the constraints of the caste system, many surface dwarves of good stock nevertheless value their heritage and the paragons, even if they can never fully reintegrate into Orzammar. Holding a variety of vocations, dwarven communities are generally small and concentrated in large cities. Having lost their 'stone sense,' surface dwarves generally lose their darkvision when living under the open sky.

Cultural Traits

 * Extra Language - Pick one of your choosing.
 * Dwarven Toughness - Your hit point maximum increases by 1, and increases by 1 every time you gain a level.
 * Tool Proficiency - You gain proficiency with one of the follow Tools: Vehicles (land or sea), Thieves' Tools, Brewer's Supplies, Smith's Tools, Mason's Tools, Merchant's Supplies.

Thaig Dwarf
Born to a rigid caste system below the surface in one of the great Dwarven cities, most thaig dwarves are privileged to be surrounded by a robust and ancient culture in relative safety. Placing great emphasis on their sacred ancestors, this people has a strong connection to the stone that surrounds them. For those that leave, however, returning is not assured.

Cultural Traits

 * Darkvision - You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot see colour in the darkness.
 * Dwarven Armour Training - You have proficiency with light and medium armour.
 * Feature: Stone Sense - When underground, you know your approximate depth and how to retrace your steps.